theblackestnight: (08)
Papayako Nanayako ([personal profile] theblackestnight) wrote2020-06-09 04:52 pm

[wip] basic info

Name: Papayako Nanayako
Race/Clan: Au Ra / Raen
Age: 33+
Guardian Deity: Nophica
Birthplace: Southern Thanalan

outgoing links may contain spoilers. I'm playing pretty fast and loose with the timeline (at least 1 year per expac but usually more) so things may not line up if an "official" one ever appears.

History:
- birth parents were Doman spies sent on a mission to investigate a Garlean naval fleet. a sudden storm separates them from their comrades. they hit shore in Thanalan, near the Saigoli Desert, and somehow survive long enough to try and plot a course home.

- while trading and picking up a few scrap jobs that no adventurer is willing to take so they can resupply, they settle in Southern Thanalan. they're still in the process of gathering supplies for the journey home when Doma falls, unbeknownst to them, and their son is born shortly after.

- when he's still too young to fend for himself, his parents are wounded by a group of bandits angry that they don't have any valuables. the bandits hear him crying and split. a farmer later stumbles upon the scene in their final moments, but when he runs to the nearest settlement to find a healer they return too late. he helps to bury the pair and takes the child with him so he can give him to an orphanage, but on the journey there he decides to adopt the boy himself.

- the farmer is a Lalafellin ex-adventurer, living together with his old traveling companions after something terrible forced the four of them to hang up their gear for good. he gives the child a "good, strong Dunesfolk name" and becomes a new parent, constantly relying on his more experienced friends' help.

- boys will be boys though and when Papayako wasn't helping out on the farm, stories his father's friends (aunt and uncles to him) would tell about their adventures inspired him to go out and try to go on some adventures himself. he got grounded a lot... so that coupled with a few choice encounters with illness/injury kept him indoors long enough for him to get interested in books. since his father was a thaumaturge who spent a lot of time studying, he was eager to pass on his knowledge, and Papayako learns how to read/write, not how to fight.

- besides that, growing up is pretty peaceful. Papayako is talented when it comes to tending crops and taking care of animals, they make a comfortable enough living going into the city to peddle their goods. he studies hard to be a merchant that can keep up with the cutthroat atmosphere of Ul'Dah, but his combat skill is... poor. in the months leading up to the Calamity, predators become more aggressive. he fights them off alongside the rest of his family, but honestly he sucks as a fighter until ARR, a child could beat him.

- the Calamity comes and goes, bringing with it a dying farm that can't sustain itself unless they spend money they don't have. Papayako travels into an Ul'Dah wrecked by monster attacks and helps the rebuilding effort in exchange for gil and materials instead of selling livestock and vegetables. over the years he can't help but overhear rumors about a group of heroes who saved the city from being flattened, or singlehandedly stopped a Garlean invasion, or made Dalamud crash just to prove a point-- anyway, people are whispering about brave heroes they couldn't remember.

- since he's travelling often between his home and Ul'Dah, which is getting exponentially more dangerous over the years, he decides to visit combat guilds scattered around the city. upon discovering his talent in thaumaturgy, follows in his father's footsteps and studies magic. IN FACT... studying magic kind of makes him hungry for more, so he travels to Limsa Lominsa and Gridania to learn all that he can.

- after hearing time and time again that adventuring is where the BIG money is at, five years after the Calamity Papayako joins the Adventurer's Guild of Ul'Dah. around the same time he begins having strange dreams -- hooded figures without shadows, a faint voice telling him to hear, feel, and think, a crystal... troubling, to say the least. but he pushes his worry aside and starts doing odd adventurer jobs for money.

- during his travels he's scouted by the Scions of the Seventh Dawn, who help him understand the Echo, the source of all his weird visions and unwanted flashbacks.

- listen there's so much to go through it's going to take forever and a day to figure out what and when (everything, every time) things left a significant impression on Papa enough to jot them down in a history section. lots of quests big and small have been formative experiences, some not in a good way iykwim

There's a good list of the Main Scenario Quest chain here. He follows it starting from Ul'Dah right to the end of Shadowbringers (5.0). BIG WIP
All those Manderville quests are absolutely canon tho. Godbert don't call him "he of strong-yet-tender fingers" for nothin :'| he is the gentleman inspector's assistant whenever the patches drop.

WIP... I need to replay the msq OTL

- has been slowly coming to resent being the warrior of light due to all the loss and hardship. he wishes he could go back and be a stupid farmer, but he owes it to his friends to keep pushing forward.

- after Yotsuyu's death he takes a break and tries to reconnect with his heritage. echo visions of his birth parents had been bothering him since before he traveled east, but any research always leads nowhere. he's been visiting his parents' resting place since he was a child but he still feels a lot of guilt about not knowing "who he should have been," not to mention a lot of anger over the echo stirring the pot. before 5.0 ends he comes to terms with not knowing his real heritage, but before that it weighs heavily on him.

- hit very hard by his friends being called. by 4.4 he's tired, mad, and doesn't really know what to do to work those feelings out besides throw himself into the war effort.

- during the battle with Elidibus he is gravely injured before he himself is called. like, Without Estinien's Intervention He Definitely Would Have Died injured. (that's what you GET for being a caster in a melee fight) he awakens in Ishgard with a fresh wound that never heals quite right and a whole lot of new (and not-so-new) anger over how powerless he feels.

- decides magic has failed him since he lost so spectacularly and couldn't keep his friends' souls in their bodies. keeps the job stones to remind himself how badly he blew it (because, you know, getting owned by an Ascian wearing the body of an Imperial prince who was ALREADY hard to fight on his own is such a common thing that you should really beat yourself up over). other harrowing story content has taken a toll before but this loss is something Papayako takes very personally.

- he leaves quietly before his recovery is complete to be alone somewhere quiet and think about all his failures. maybe it wouldn't be so bad if he stopped. surely ~Hydaelyn~ has a dozen other fools waiting in the wings to replace him.

- a corpse in the Brume holds a soul crystal, his arm extended like he's offering it to him. he reaches out and touches it, his vision goes dark, a faint voice calls to him from the abyss... and Papayako meets Fray for the first time. it feels right, almost good, even, to have someone so willing to say what he's always thinking when people ask the WARRIOR OF LIGHT to do their errands. someone who appreciates the blood he's had to spill. someone who understands how badly he needs to become stronger to protect the people important to him. someone who knows how desperately he wishes he could abandon his duties and go back to the man he was before Hydaelyn found him. someone... that's just himself, wearing a dead man's skin to make him listen to his own heart. that's a bruh moment right there

- in the time between 4.5 and 5.0 he goes through all of the Dark Knight job quests up to level 70, because Time Is An Illusion and the gap between patches was way longer than a few months for him.

- shadowbringers... is a thing...
the events before and during 5.0 bring him down significantly, but the power of brofist friendship fuels his journey through the first's cursed timeline. he questions his strength and abilities throughout the expac but after returning from amaurot some of his confidence is restored. more of a reserved idiot than the boisterous moron he was during arr/hw or the angry idiot he became throughout sb, but rest assured he is bright but not wise.

Personality:
- short answer: clown. i haven't done much with him in rp so i'm still working things out
- long temper but WILL use fists instead of words when he gets really mad
- very patient. goes hand-in-hand with the long fuse.
- big heart, kind soul, like he's not gentle but he's nice
- hates seeing people sad but ESPECIALLY hates seeing sad kids/teens. tries to go out of his way to support and cheer people up when he can. hahaha get it, PAPAyako,,,
- koji fox's dream protag. of course he loves awful dad jokes and puns.
- boisterous and cheerful on good days. real life of the party type, but is very vocal about conflict. if he has a problem with something he is going to clearly say so.
- "mom friend" energy. has the canon wol inventory that makes namazu and pixies cry, always keeps food on him, non-judgmental attitude that makes him a good shoulder to cry on
- common sense... no. he's very "book smart, not real smart." could write a dissertation on how spells have evolved from their ancient Mhachi counterparts but his lizard brain tries to use jokes and sass to protect him from feelings or tense moments. it backfires so often because he just does not think before he says things in trying times. Y'shtola's epic mom comments are the latest in this string of failures.
- of course Fray IS still a part of him... when things get dire he does swing more into the OG Esteem way of life, where problems are solved with blood and maybe a lot of it could be your own. when there's no time for clowning he drops the clown act and is... very good at being scary when a situation calls for it. thx fray
- while we're talking about Fray it's worth mentioning that before picking up dark knight he actively avoided and deflected most, if not all, opening up about himself or his feelings. NOT IMPORTANT WHEN THERE'S GODS TO KILL AND GOVERNMENTS TO OVERTHROW!! He's still awkward when talking about heavier, more serious personal issues, but he's trying hard to wear his heart on his sleeve.
- you know how sometimes the item tooltips are memes like "snakes are good for party tricks," "despite popular belief, rocks are delicious and nutritious" or "soap is a weapon lol ishgardians smell?" maybe they are not some shitposts from the localization team and they are actually his thoughts.

Misc.:
- 7'2" so he's the biggest Lalafell you will ever meet in ur life
- absorbing the Quadruple Dangerous amount of light-aspected aether from killing Lightwardens turned his dang hair white. anything that grows in after the 5.0 msq is lighter than what used to be his natural color. he's also got a long scar across his face/body from fighting Elidibus at the tail end of 4.5, but I don't have the talent to paint over icons LOL
- canon black mage (lv80). even though he turned his back on magic until the end of 5.0, he still has the job stone and has since started dipping back into it. he's studied as an arcanist pretty intently (smn/sch lv 70-ish. gotta baha blast) over the years and briefly studied conjury (no whm job stone, only lv 30).
- lv80 dark knight. icly picked up the job stone late in 4.5 and pretty much gave himself over to the abyss, because FUCK MSQ...!! but then UH-OH, TURNS OUT THE JOB QUESTS MAKE YOU LOVE YOURSELF...!! has tried other physical classes but lacks dexterity. but that samurai tho 👀
- the vast majority of his skill lies in gathering and botany. he has like two green thumbs and he's skilled at stuff like logging and harvesting, knowing what's supposed to grow where and how, etc. If there were such a thing as an omnigatherer that would be him. Crafting? WEAK. Rocks? TASTY. Fish? THEY HAVE SAND IN THEM
- okay cooking skills. combined with his gathering prowess he can make decent meals out of what looks like nothing. when it comes to non-food items his crafts look rough, though...
- he's blessed with the echo. because of it he's immune to mind control and able to understand language he doesn't speak. in certain situations he involuntarily sees the past when he's around areas/persons/objects with strong emotion tied to them. (have to make a permissions post for this)
- probably something else stupid that I'm forgetting.

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as a non-WoL his backstory is the same. His birth parents were Doman spies who died in the desert, he was adopted by a loving group of ex-adventurers, and was raised to be a farmer. The Seventh Umbral Calamity screws everything up and he hangs around in Ul'Dah for like 5 years, studying magic before deciding to become an adventurer. The Scions of the Seventh Dawn scout him out for his knowledge (and the Echo), he maybe participates in some dungeons/trials alongside the WoL, but he's kind of just hanging out behind the bar for the most part.
No battles with Ascians that make him turn his back on magic, not as much political intrigue... sometimes he helps fight Primals in the WoL's absence but until they and the core Scions began taking their Shadowbringers naps, he was just in it because he felt bad quitting after most of his friends got either killed by the Garlean raid on the Waking Sands or wrapped up in Ilberd's Wacky Plot to Become God and Retake Ala Mhigo. I SHOULD MAKE A SEPARATE JOURNAL TBH...